Wednesday, August 22, 2018
So Now You're Famous
Swollen with loot and experience levels from countless adventures, the party has achieved pseudo-medieval fame. Visiting civilization has become a pain in the ass.
d12
1. Small children gather to follow party around town, relentless, scatter momentarily if rebuked only to regroup, plead for demonstrations of legendary powers, displays of famous swords, spare silver pieces, right there in harm's way when the old arch-villain launches ambush
2. Romantic prospects gather at the Ol' Tavern, throw selves at party members, circulate claims of love children/vows of betrothal/preexisting marital arrangements, discarded paramours of these loyal fans wait in the wings, fomenting vengeance
3. Grifters, con men, shysters attracted like magnets, duel one another in the streets for privilege of taking a crack at screwing over adventurers
4. New, exorbitant adventuring tax proposed, ratified in record time by ever-corrupt city government, shadowy revenue agents rumored to be high-level badasses
5. Hounded by speed-painting pseudo-medieval paparazzi, operate under the influence of cheap potions of haste, criminal charges filed if irritated adventurer damages expensive art supplies, crappy portraits showing up all over the market place, sell like hotcakes
6. Word travels to nearby planes of existence, stokes interest of petty gods & demons looking to strike bargains with local muscle to enact their earthly ambitions
7. Assassins, repo agents of monstrous clients duel one another in the streets for first crack at the adventurers
8. Imposters ape adventurers signature looks, look just like popular portraits (see entry 5), commit petty offenses, scams throughout city, law enforcement issue polite requests for voluntary surrender while waiting for super-tough special forces to muster for arrest if necessary
9. Old friends, relatives of dubious provenance come out of the woodwork for taste of adventurers' largesse, cite time-honored tradition of hospitality, whine loudly, publicly, embarrassingly if spurned
10. Invitations to public appearances, high society functions proliferate, inevitable atmosphere of condescending snootiness, feel like zoo animals for entertainment of noblesse, especially party barbarian
11. Adventurers heaped with fake adulation, fake respect, fake courtesy, fake friendship, underlying resentment palpable
12. Adventurers pursued for endorsement of various products, guilds, mystery religions, ideologies, fighting schools, etc, lucrative yet humiliating, no XP
Dearest Jason,
ReplyDeleteI'm trying to keep my gaming to a d6 and d20... please keep your lists to 2d6... I'm afraid the small children will never be seen...
Great stuff as usual; and not something the average adventurers consider
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