Saturday, May 12, 2012

Antediluvian Relics

d12
1. Golden bat ears: self-adhere to sides of head for sensory enhancement
2. Spool of smart wire: slithers off to fulfill verbal work orders
3. Headband of enslavement: available in many fashionable styles and colors
4. Dagger of slicing: cuts stone, steel, tin cans and tomatoes without ever losing its edge, ignores armor
5. Omniscient sphere: palm sized orb w/ ranging sensor array, answers yes/no questions, 75% accuracy for duration of charge
6. Depilatory ray gun: no save!
7. Ornately pronged helmet with huge crystalline third eye: enables two-way telepathy, long distance mental intrusions, command sub-intellectual creatures like most arthropods, insects, reptiles
8. Stun hammer: deafens and/or stuns those w/unprotected ears in 40' radius when struck
9. Automatic chow dispenser unit: self-sustaining bacterial colony continuously produces fully nutritive human food nuggets for one (1 in 6 chance of anaphylactic shock on first usage)
10. Industrial prosthetic harness: needles penetrate wearer's spine, twin mechanical arms respond to mental commands after short learning curve (1 in 6 chance of going berserk and attacking user)
11. Psychiatric gun: launches med-grenades that involuntarily pacify, stabilize, trigger tear-soaked breakthroughs, may induce psychosis in some subjects
12. Disintegrator/reintegrator cannon: huge wheeled device stores dematerialized creatures and objects for later deployment (or permanent deletion)

1 comment:

  1. if you had posted this when I was starting Carcosa Wacky Races all of these things would've been in it.
    I think some might yet find their way in...

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