d12
1. Colossal Spruce: towering evergreen, cult of druids worship gigantic pine cone growing several hundred feet up as nascent deity
2. Iron Mountain: massive meteorite, possible trigger of ancient apocalypse, sole source of heavy metals, riddled with mines, source of perpetual conflict between powers
3. Slag Lands: ever shifting islands on sea of lava, populated by warring sub-species of cinder-men, league of sorcerers maintains network of hovering laboratories
4. Ruins of the Formerly Levitating City: crash landed on Pleistocene Island
5. Homoncumulus clouds: zone covered by continuously renewing imp-shaped formations said to be the ghost-forms of dead devils
6. Megastorm Valley: vast swath of wind-ravaged ruin, path of constant Red Spot of Jupiter-type perma-storm
7. Artificial Ocean: greatest achievement of extinct merman civilization
8. Quakelands: zone beset by continuous seismic tumult, landscape reduced to jumble of friction-polished boulders
9. Pockmarked Plain: riddled by unpredictable colossal sinkholes leading to fiery center of the earth
10. Glass Dunes: site of ancient partial corporeal manifestation of the sun god, mandatory pilgrimage undertaken by sun-worshippers
11. Castle of Salt: cursed by easily offended gods, structure and everything within (including population, livestock) transmuted into statues of sodium
12. Great Barrier Wall
Oops! Think you missed one.
ReplyDeleteHow about the Sentient Swamp, where every blade of grass and rock is alive, ornery and aggressive against anyone who walks on or near them.
I think you could drive a thriving new business in d11s if you make this the new norm.
ReplyDeleteThanks Ted and wurp. Corrected! With me as the editor, its shocking this hasn't happened before!
ReplyDelete