Friday, August 29, 2014

Downtime Activities: The Troll

d12
1. Fastidious cleansing of dungeon corridors, detritus collected, sorted into heaps according to semi-impenetrable trollish categorization scheme
2. Decorates areas adjacent to lair: skull garden of stacked heads, femur collection presented vertically, perpetual unsatisfied w/results, constant rearrangement required
3. Stalks, sneaks up upon, scares the hell out of lesser humanoids for cheap thrills, upon success emits excruciating peals of hideous high-pitched troll-giggles for hours
4. Enters torpor upon feeding, stares off into space, motionless but for a thin trickle of drool, until agonizing hunger pangs return at last
5. Physical training for flaming pit-leaping competition in upcoming All Humanoid Olympiad
6. Artisanal meat-packing/processing, countless unsavory salamis hang drying from lair ceiling in preparation for annual Underworld Sausage Festival
7. Meandering exploration of dungeon environs, punctuated by experimental attempts to digest novel flora, fauna, unfamiliar inanimate objects
8. Involuntarily swept up in aimless instinctual migratory pattern, must remain constantly on the move like a great white shark of the dungeon, lairs used collectively as way-stations, one almost never encounters the same troll twice
9. Following substantial feasting upon human flesh becomes temporarily gentle, playful as a kitten, but of course it can't last
10. Cultivates impressive yard of reeking, multicolored, bioluminescent molds on walls, floor, ceiling outside lair, groovy psychedelic effect perhaps incongruous w/known trollish savagery
11. Enters state of helpless stupefaction, extrudes stream of countless tiny larval trolls through aperture in neck until only withered husk remains
12. Seeks out and destroys all nearby sources of fire, acid

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