d12
1. Zombie army of giant ants set to demolishing annoying/undesirable cities
2. Select occupants of the imperial catacombs beneath the city-state including famous conquerors, former heads of state, important philosophers (of evil)
3. Sorcerer/scientist assassinated just before completing work that reveals fraudulence of the gods
4. Fully operational skeleton town, just for model railroad-like kicks
5. Towering aggregate zombie, sent to destroy wilderness tower of notable wizard
6. A pre-human god, secretly killed and interred by founding deities of current pantheon
7. Squad of legendary assassins, current aristocracy extremely nervous
8. Breeding population of antediluvian proto-human stock, superior in most regards w/ambition to match
9. Martyred religious figure: triggers massive cult revival
10. Captive think-tank of genius consultants from history, have already out-flanked the necromancer with plans of their own
11. Arcane architect, designer of otherwise impenetrable deep levels of mega-dungeon: prepping for incursion
12. Recently dispatched party of adventurers, don't remember the TPK that got them and (at least at first) look upon necromancer as kindly benefactor
For inspiration on #10 read Thomas Disch's Camp Concentration.
ReplyDeleteI'm light on my Disch, I'll have to check that one out. For the record, I thought I was ripping off GI Joe cartoons from the '80s, but one never knows...
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