d12
1. Miniature scale model of recent dungeon construction in extraordinary detail, placement of some death traps subsequently revised
2. Bag full of feathers from angel wings, razor sharp, stronger than steel, exude palpable aura of goodness repellent to soulless/undead, make for awesome magic arrows
3. Cursed fifty foot rope of treachery: to all appearances of the finest quality, ties/unties self at worst possible moment
4. Smart putty, ensorcelled to adhere to face and alter features to desired arrangement at whim, if attempted more than once/day user must make saving throw or face becomes writhing oozing out-of-control mask of unpleasantness
5. Dust and cobweb obscured solid gold trophy for competitive eating championship awarded to Dungeon Overlord earlier in career
6. Severed head of a fellow with terrible hairdo of chaos and ornate earrings of evil, partial dental appliance contains authentic demon fangs, soul-freezing bite attack paralyzes as ghoul, extractions required for use in most healthy PCs
7. Glass globe w/sentient gas being on elegant pedestal, telepathic, bitter, hateful, eats oxygen, famished, if released will instantly suck the air out of the room
8. Former enemies of the Dungeon Overlord, bodies preserved by dip in liquid gold, removed from public display years ago
9. Still-warm crock of giant centipede gumbo, quite nourishing, diabolically spicy, save vs. gastro-intestinal distress 1d4 hours after consumption
10. Shaman's medicine bag, straps hacked through, spattered with gore, contents interesting (tiny skulls of unknown origin, ancient coins no one collects anymore, new and unusual fungi, a shrunken human foot, stinky resins, assorted dried berries, etc.), seem like they should have some kind of mystic function but add up to a hill of beans
11. Gleaming helm w/large frilly moth-like antennae that sense movement/subtlest shifts in air current to a range of 120 feet
12. Palm size diamond, sentient, telepathic, awakened when cut by forgotten god at the dawn of time, has seen it all, knows it all, starving for attention after long isolation, exceedingly clingy and needy but good with numbers, volunteers to become financial advisor to adventurers
No comments:
Post a Comment