d12
1. Impersonate summoned zombie horde, stagger into depths, gain access to semi-indestructible necromancer's sanctum, exterminate unholy offspring, inject villain w/sterilizing serum to prevent future abominations
2. Seal chaos-breech detected on level 8, scroll containing Zzanzz's Hermetic Hyper-cube included, material component required: life-essences of 100 enemies of humankind, man-portable essence-extractor unit provided
3. Conquer deathtrap-filled hallway connecting dungeon level to unknown subterranean wilderness, 10,000 gp budget for project
4. Administer eldritch/chemical agent to dormant caldera on lava level, get the hell out, but not before locating and warning double agent lich, possibly polymorphed somewhere in the dungeon
5. Escort testy Imperial specialist VIPs to site of recent archaeological discovery on level 7, set up/maintain defensible perimeter for duration of dig, orders dictate they must not be stopped no matter how stupid their schemes appear
6. Serve notice to dragon of inheritance and noble title in Imperial Capitol City due to puzzling proviso in deceased aristocrat's final orders
7. Return cursed treasure stolen by previous adventurers to cache of gleeful underworld deity all set to begin new curse-free phase of existence
8. Find and secure subterranean route between known dungeons for strategic use, Imperial cartographer provided
9. Infiltrate Underworld cult as faux-lay members (arcane prophylactics against mind-control provided), determine threat level, gather intelligence for coming military intervention, discretely assassinate traitorous surface folk
10. Ambush and destroy dungeon expedition of regional hero now believed to be enemy of the state, en route to site of powerful relic on level 9
11. Deliver NPC, body loaded w/arcane explosives, transcosmic toxins, for sacrifice to The Famished God
12. Oversee/provide security for top secret corridor-widening project to free neutral dragon no longer able to leave chamber after decades-long growth spurt
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