Wednesday, August 8, 2012

Raise Dead: Weird Side Effects

1. Stress-induced catatonia: saving throw each combat/traumatic situation
2. Speaks 1d6 random new languages, forgets 1d4 previously known
3. Daily temporary random limb paralysis (1d4, 1: l. arm 2: r. arm 3 l. leg 4 r. leg)
4. Hears whispers from the spirit realm
5. Believes self to be reincarnated as a duck (or something equally absurd), despite all evidence to the contrary
6. Heavy conversion experience to deity represented by presiding cleric, featuring full-on zealotry, unsurpassed fanaticism
7. Food requirement doubled, no longer requires sleep
8. Ability to detach spirit from corporeal form at will
9. Detects spirit-world disturbances, undead at range
10. Super-heroic courage of the fatalistic self-sacrificing variety
11. Molts: must slough off and regenerate soft tissues one weekend/month
12. Stench of the dead: attracts flies, vermin


  1. Printed and inserted into my 1e dee-em's guide.

  2. Very cool.

    Ditto on printing and inserting.

  3. #2 and #7 are my favorites. Thanks for your great work.

  4. I always thought the spell needed something. THIS is it...